Summary
Meith Jhaveri is a software engineer with 11 years of hands-on experience specializing in game engine programming, rendering, and performance optimization for GPU workloads. Currently an MTS Software Development Engineer at AMD, he has spent years tuning games and graphics pipelines for modern GPUs and previously built custom shaders, profiling tools, and deployment pipelines for VR at Baobab Studios. Proficient in C/C++, he blends low-level systems knowledge with practical tooling and automation— from artist-facing Unity tools to build scripts that streamline engine updates. Meith’s background in an MS in Game Development and his progression from intern to senior roles reflect a deep, focused trajectory in graphics performance engineering. Notably, he bridges algorithmic rigor (math/physics/core algorithms) with production-grade optimizations that directly improve runtime graphics across platforms.
11 years of coding experience
8 years of employment as a software developer
Master of Science (M.S.) Game Development, Master of Science (M.S.) Game Development at Rochester Institute of Technology
Bachelor of Technology (B.Tech.) Information Technology, Bachelor of Technology (B.Tech.) Information Technology at Mukesh Patel School of Technology Management and Engineering
Gujarati, Hindi, English