Melanie Dickinson

Self Employed

Portland, Oregon Metropolitan Area United States
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Summary

👤
Senior
🎓
Top School
Melanie Dickinson is a Freelance Technical Designer with 11 years blending narrative craft, systems design, and tooling to create stories that respond meaningfully to player action. She specializes in systemic and emergent narrative—writing dialogue, building authoring tools, and implementing content so characters and storylines evolve with gameplay. Her background includes shipping a storylet-driven roguelite and designing a recombinative, fully voice-acted generative dialog system for Borderlands: Echovision, plus authoring tools that streamlined writing-to-voice pipelines. Previously she led PCG and personalization research at Zynga and architected live design tools still used in production. Trained as a PhD computational media researcher and a BS in computer science, she thrives at the intersection of research, production, and cross-discipline collaboration. She enjoys turning complex design problems into playful, accessible tools—recently prototyping a kid-friendly game creation tool as part of her freelance work.
code11 years of coding experience
job7 years of employment as a software developer
bookUniversity of California Santa Cruz
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Github Skills (17)

simulation9
assembler8
react-wrapper7
ai-framework7
json-editor7
validate6
phaser6
procedural-generation5
javascript5
json5
internet4
ai4
compiler4
parser3
datalog2

Programming languages (4)

JavaScriptHTMLClojurePython

Github contributions (5)

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ItsProbablyFine/WAWLT

Mar 2020 - Nov 2020

Why Are We Like This?: An AI-based storytelling game about misunderstandings (WIP)
Contributions:39 commits, 34 pushes, 1 comment in 8 months
ai
LudoNarrative/GeminiStage

Jan 2018 - Sep 2019

Contributions:1 release, 12 commits, 11 pushes in 1 year 7 months
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