Melanie Dickinson

Self Employed

Portland, Oregon Metropolitan Area United States
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Summary

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Senior
🎓
Top School
Melanie Dickinson is a Freelance Technical Designer with 11 years blending narrative craft, systems design, and tooling to create stories that respond meaningfully to player action. She specializes in systemic and emergent narrative—writing dialogue, building authoring tools, and implementing content so characters and storylines evolve with gameplay. Her background includes shipping a storylet-driven roguelite and designing a recombinative, fully voice-acted generative dialog system for Borderlands: Echovision, plus authoring tools that streamlined writing-to-voice pipelines. Previously she led PCG and personalization research at Zynga and architected live design tools still used in production. Trained as a PhD computational media researcher and a BS in computer science, she thrives at the intersection of research, production, and cross-discipline collaboration. She enjoys turning complex design problems into playful, accessible tools—recently prototyping a kid-friendly game creation tool as part of her freelance work.
code11 years of coding experience
job7 years of employment as a software developer
bookUniversity of California Santa Cruz
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Github Skills (23)

simulation9
reinforcement-learning7
validate7
climate-change6
assembler6
json6
react-wrapper6
javascript5
phaser5
ai-framework4
internet3
parser3
react3
nodejs3
typescript2

Programming languages (3)

JavaScriptHTMLPython

Github contributions (5)

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ItsProbablyFine/WAWLT

Mar 2020 - Nov 2020

Contributions:39 commits, 34 pushes, 1 comment in 8 months
LudoNarrative/GeminiStage

Jan 2018 - Sep 2019

Contributions:1 release, 12 commits, 11 pushes in 1 year 7 months
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Melanie Dickinson - Freelance Technical Designer at Self Employed