Summary
Melih Mete is a Graphics Software Engineer with eight years' experience building and optimizing rendering pipelines for mobile and real-time platforms. Currently at Arm, he integrates OpenGL ES and Vulkan technologies for Mali GPUs, bringing prior PowerVR SDK and game-engine experience from Imagination Technologies and Unity-based simulation work. He combines low-level graphics driver understanding with practical tooling, profiling and sample app development to diagnose performance across the full hardware-software stack. Comfortable in C++, GLSL, Vulkan/OpenGL ES, and C#/Unity, he has applied graphics expertise to defence simulation, iOS, and geospatial tooling earlier in his career. Based in Cambridge, he pairs a computer graphics sensibility with a pragmatic engineering focus on developer usability and partner collaboration. Notably, his background blends academic foundations from TOBB ETU with hands-on GPU debugging and public-facing demos that bridge research and product adoption.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science (B.Sc.), Bilgisayar Mühendisliği, Bachelor of Science (B.Sc.), Bilgisayar Mühendisliği at TOBB Ekonomi ve Teknoloji Üniversitesi
Matematik ve Temel Fen Bilimleri, Matematik ve Temel Fen Bilimleri at Ordu Fen Lisesi
Turkish, İngilizce, İspanyolca