Melker L is a programmer with a decade of hands-on experience specializing in game development and VR, currently building software at Tenstar AB. He previously contributed gameplay systems to Payday 2 and helped bring immersive experiences to Payday VR at Starbreeze Studios, combining engine-level C++ work with gameplay logic. Comfortable across the full development stack for interactive experiences, he has a background working with Oculus Rift and Samsung Gear VR from early VR projects. Based in Falun, Sweden, Melker pairs a formal game-development education with a practical, challenge-driven approach and a proven record of shipping polished, player-facing features.
10 years of coding experience
2 years of employment as a software developer
Teknik - Spelutveckling, Teknik - Spelutveckling at Falu Frigymnasium
Computer Programming, Computer Programming at PlaygroundSquad
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