Summary
Mengxian Gao is a software engineer blending game design sensibilities with full-stack and cloud-native engineering, with a decade of hands-on experience across AAA game pipelines, academic research, and production web platforms. They design engaging game systems and playable characters (Unreal Blueprints/C++) while also shipping responsive front-ends and gamified features in React, Sass and JavaScript. At SeeM, they cut DevOps time by 70% through pragmatic MongoDB Atlas, Docker, Kubernetes and GitHub Actions automation, and at NYU they built VR experiments and taught Unity to over 100 students. Comfortable moving between design and implementation, Mengxian publishes original fiction and game concepts that inform their systems-first approach to player experience. Based in New York, they combine storytelling depth with measurable engineering outcomes, making them equally effective prototyping novel mechanics or hardening production workflows.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at New York University
Bachelor of Fine Arts, Game and Interactive Media Design, Bachelor of Fine Arts, Game and Interactive Media Design at New York University Tisch School of the Arts