Merih Taze

Senior Software Engineering Lead at Engineers' Survival Guide

Los Angeles, California, United States
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Summary

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Merih Taze is a Senior Software Engineering Lead with 8+ years of experience leading high-impact engineering teams at Facebook and previously Snapchat, grounded in a decade of earlier hands-on web development and a B.Eng. in Computer Engineering. He combines systems-level expertise with practical full-stack skills—evidenced by contributions to the PlayCanvas engine where he implemented KTX texture support and enhanced DDS parsing for WebGL/WebGPU workflows. Merih is also the author of Engineers' Survival Guide, sharing career tactics and pragmatic advice for engineers navigating growth and technical trade-offs. Based in Los Angeles, he excels at bridging research, product, and platform concerns to ship performant graphics and infrastructure features at scale. A former founder, he brings entrepreneurial instincts to large-team leadership and a knack for translating low-level optimizations into measurable product improvements.
code8 years of coding experience
job18 years of employment as a software developer
bookBachelor of Engineering (B.Eng.), Computer Engineering, 3.77, Bachelor of Engineering (B.Eng.), Computer Engineering, 3.77 at Çukurova Üniversitesi
languagesEnglish, Turkish, Spanish
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Stats
41reputation
7kreached
5answers
0questions
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Github Skills (17)

webgl10
javascript10
webgpu10
game-engine9
typescript9
typescript-types9
typescripts9
gltf8
angular6
databinding6
jquery6
google-app-engine6
ajax6
ngfor6
game-development5

Programming languages (3)

C++JavaScriptPHP

Github contributions (5)

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playcanvas/engine

Sep 2018 - Nov 2018

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
userFull-stack Developer
Contributions:23 commits, 9 PRs, 8 pushes in 2 months
Contributions summary:Merih primarily contributed to the `playcanvas/engine` repository by implementing and integrating KTX (Khronos Texture) file format support, a compressed texture format, within the PlayCanvas engine. This involved parsing KTX files, adding support for ETC2 compression, and integrating with existing texture loading mechanisms. They also made adjustments to the DDS (DirectDraw Surface) parser and texture loading procedures to accommodate new formats, enhance performance, and address parsing errors.
javascript-gamejavascriptjavascript-game-engineplaycanvasnodejs
merihtaze/engine

Sep 2018 - Sep 2018

Fast and lightweight WebGL game engine
Contributions:3 pushes, 2 branches in 1 day
webglwebgl-gamewebgpugame-developmentopengl
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Merih Taze - Senior Software Engineering Lead at Engineers' Survival Guide