Mert Kirimgeri

Graphics Programmer at Rockstar Games

Canada
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Summary

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Senior
🎓
Top School
Mert Kirimgeri is a graphics programmer with nine years of experience building real-time rendering systems for console and PC, currently working on graphics at Rockstar Games. His background includes dedicated PS5 graphics work at Slipgate Ironworks and broader software engineering at Kwest, combining engine-level shader and performance optimization with practical game development pipelines. Trained as a mechanical engineer, he brings a systems-thinking approach to graphics problems and a strong foundation in algorithmic and performance trade-offs. Active on GitHub as m3rt32, he maintains a focused developer presence that complements his studio work and reflects continual learning in graphics techniques.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Mechanical Engineering, Bachelor's degree, Mechanical Engineering at Kocaeli University
languagesTurkish, English
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Github Skills (79)

graphview10
dialogue-systems10
elevator10
unity3d10
unity-editor10
graph10
graph-editor10
node-graph10
conversations10
shader9
post-processing9
scriptable9
render9
cubing9
csharp9

Programming languages (5)

C#CJavaScriptSwiftHTML

Github contributions (5)

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merpheus-dev/LavaEngine

Jan 2020 - Jan 2021

Contributions:53 commits, 48 pushes, 2 branches in 1 year
Contributions:3 commits, 3 pushes, 2 branches in 5 months
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Mert Kirimgeri - Graphics Programmer at Rockstar Games