Micah Bunting is a freelance iOS developer based in Austin with two decades of software experience and nine years focused on shipping mobile apps and tooling. He’s the sole developer behind multiple App Store releases and indie projects—ranging from a SceneKit-powered 3D tactics game to a Swift code generator and a UIKit-like UI framework—demonstrating end-to-end product ownership from architecture through deployment. Micah has also led mobile teams and replaced legacy UI systems in commercial apps, refactoring login flows and building custom layout systems for reliability and testability. His open-source contributions include UI and selection-system improvements to the popular Zero-K RTS project, showing comfort across front-end and full-stack game tooling. A former Navy Nuclear Electronics Technician with a BS in Nuclear Engineering Technology, he brings disciplined systems thinking and a security-minded approach to client projects.
9 years of coding experience
8 years of employment as a software developer
Immersive iOS Development, Immersive iOS Development at DevMountain
BS, Nuclear Engineering Technology, BS, Nuclear Engineering Technology at Excelsior College
Open source RTS game running on the Spring/Recoil engine
Role in this project:
Full-stack Developer
Contributions:13 reviews, 6 commits, 15 PRs in 1 month
Contributions summary:Micah contributed to the game's user interface, including custom formation controls and global build command functionalities. They implemented features for unit formations, including rank-based ordering and custom layouts. Additionally, the user worked on the unit selection hierarchy, adding global build command overrides and related selection rank adjustments. The user also fixed type-related crashes in the UI.
Contributions:48 pushes, 18 branches in 3 years 1 month
spring-bootgamertsspringjava
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Micah Bunting - Freelance IOS Developer at Amnykon Studios