Micah Dedmon

Systems And Develoment Engineer at Apple

Los Angeles, California, United States
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Summary

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Senior
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Top School
Micah Dedmon is a systems and development engineer with 11 years of professional experience building tools for games and visual effects, currently driving engineering work at Apple in Los Angeles. He brings a strong background in real-time and graphics-focused toolchains from senior roles at Treyarch and Double Helix Games, combined with longer-term systems experience at In-Three and Ancore. Comfortable bridging low-level systems and higher-level developer tooling, he has a track record of shipping production-ready software for complex, performance-sensitive pipelines. Micah’s Caltech foundation underpins a methodical approach to problem solving and optimization. Colleagues know him for quietly improving developer workflows and automating tedious processes that yield outsized productivity gains. He blends game-engine pragmatism with systems engineering rigor to tackle large-scale, real-time challenges.
code11 years of coding experience
job17 years of employment as a software developer
bookBS, BS at California Institute of Technology
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Github Skills (3)

sdk1
oculus1
opengl1

Github contributions (2)

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jimbo00000/RiftRay

Oct 2014 - Jul 2015

Contributions:10 commits, 4 pushes in 9 months
jimbo00000/RiftSkeleton

Oct 2014 - Oct 2014

Contributions:1 commit in 1 day
opengloculussdk
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Micah Dedmon - Systems And Develoment Engineer at Apple