Summary
Micah Fedke is a software engineer with 16 years of experience specializing in avionics and open source graphics, notably in 3D rendering libraries and compositors. He has led projects end-to-end—from requirements-driven design and DO-178B lifecycle documentation to hands-on coding, testing, and directing small teams. Technically fluent in C, C++, and Python, he’s contributed to foundational projects such as Mesa, Piglit, Wayland, and Weston and is skilled with OpenGL, EGL, pixman, and OpenCV. His avionics background anchors a disciplined approach to partitioning and certified software processes, while his current work founding a computer vision startup shows a shift toward applied research and productization. Based in Milwaukee, Micah combines deep systems-level graphics expertise with practical certification experience—an uncommon blend that helps bridge safety-critical engineering and modern open-source innovation.
16 years of coding experience
14 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Milwaukee School of Engineering