Micah Pearlman is a Senior Software Engineer with 16 years of experience specializing in game tech, embedded systems, 3D rendering, and robotics simulation, now contributing to Microsoft’s Mixed Reality team. He is expert in C/C++, Python, C#, OpenGL/Vulkan, Unity/Unreal, OpenCV and ROS, and has a track record of shipping low-level, performance-critical systems—from ARM SoC drivers and GPU-accelerated vision pipelines to cross-platform game engines and physics. As Chief Architect at FS Studio he built robotic simulators that bridged Unity and ROS, implemented ToF camera drivers and laser-projector renderers on custom Android AOSP, and delivered prototypes for clients like Google ATAP and Toyota Research. Comfortable leading cross-functional teams of artists, designers and researchers, he pairs deep hands-on optimization skills with strong project management to reliably deliver complex products on time. Notably, his work includes high-performance AR translation tooling and an open-source background in graphics emulation that reflects a long-standing focus on squeezing real-time performance from constrained hardware.
MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
Contributions:191 commits, 11 PRs, 66 pushes in 13 years 1 month
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Micah Pearlman - Senior Software Engineer at Microsoft