Michaël Adaixo is an Associate Principal Gameplay Systems Programmer with 11 years of experience building gameplay and AI systems for high-profile studios, currently at Rockstar Games. He has a strong Unreal and Unity background and has progressed from indie solo development to leading AI and gameplay teams at Build A Rocket Boy and other studios. His work spans PC, VR and mobile platforms, with hands-on expertise in AI programming, systems architecture and tooling that support complex interactive worlds. He combines a formal MSc in Computer Science and Engineering with practical R&D experience in gesture interfaces and robotics-style product architecture. Known for shipping ambitious projects like Mindseye/Everywhere and for blending research-minded problem solving with production rigor, he brings both creative design sensibilities and technical leadership to game development.
12 years of coding experience
13 years of employment as a software developer
MSc Computer Science and Engineering, MSc Computer Science and Engineering at University of Beira Interior
Contributions:12 pushes, 1 branch in 4 years 7 months
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