Michaël Adaixo

Associate Principal Gameplay Systems Programmer

United Kingdom
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Summary

🤩
Rockstar
🎓
Top School
Michaël Adaixo is an Associate Principal Gameplay Systems Programmer with 11 years of experience building gameplay and AI systems for high-profile studios, currently at Rockstar Games. He has a strong Unreal and Unity background and has progressed from indie solo development to leading AI and gameplay teams at Build A Rocket Boy and other studios. His work spans PC, VR and mobile platforms, with hands-on expertise in AI programming, systems architecture and tooling that support complex interactive worlds. He combines a formal MSc in Computer Science and Engineering with practical R&D experience in gesture interfaces and robotics-style product architecture. Known for shipping ambitious projects like Mindseye/Everywhere and for blending research-minded problem solving with production rigor, he brings both creative design sensibilities and technical leadership to game development.
code12 years of coding experience
job13 years of employment as a software developer
bookMSc Computer Science and Engineering, MSc Computer Science and Engineering at University of Beira Interior
languagesPortuguese, English, French
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Github Skills (42)

cmake9
windows9
visual-studio9
cpp9
linux8
low-level8
gameplay8
vcpkg7
macos7
backbutton6
ios6
unreal-engine-56
plugin6
xai4
brackets4

Programming languages (6)

MDXC++AstroCMakeJavaScriptRuby

Github contributions (5)

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Mikea15/mikea15.github.io

Feb 2021 - May 2026

Contributions:2 PRs, 113 pushes, 2 branches in 5 years 3 months
Mikea15/ToyEngine

May 2020 - Dec 2024

Contributions:12 pushes, 1 branch in 4 years 7 months
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