Michael Andrew is a founder and seasoned XR and Generative AI developer with 13 years of experience building immersive software, SDKs and hardware integrations from studio plugins to cloud-backed digital human platforms. Based in Auckland, he has led product and engineering efforts at companies like StretchSense and UneeQ, shipping VR/AR glove integrations, Unity and Unreal plugins, and AI-driven digital humans for healthcare, telco and enterprise. He combines hands-on Unity XR development for Quest and SteamVR with GenAI work using OpenAI APIs, local model deployments and ComfyUI to create spatial interfaces and conversational assistants. Known for bridging hardware and software, he’s delivered production-ready SDKs, SteamVR early access programs and live XR demos at events like SIGGRAPH and AWE. Michael’s background in full-stack web and cloud services informs pragmatic system design, while his long-running fascination with VR since the Rift DK1 gives him a rare perspective on the platform’s evolution.
13 years of coding experience
14 years of employment as a software developer
Diploma of Digital Media Digital Media, Diploma of Digital Media Digital Media at Media Design School
Contributions:2 releases, 24 pushes, 1 branch in 4 years 10 months
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