Michael Barkholt

Senior Software Engineer at Corteza

Central Denmark Region, Denmark
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Summary

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Senior
🎓
Top School
Michael Barkholt is a Senior Software Engineer with two decades of full-stack experience who combines hands-on coding in Java, Python, JavaScript, C#, PHP, Go and C/C++ with cloud-native deployment and Linux administration. He has led architecture and delivery for multiplayer game platforms and event-based systems—shipping production services using Docker, WebRTC, Tornado/Django and Postgres—and currently applies that expertise at the LEGO Group. As a long-time freelance founder and contributor to libGDX’s GWT backend, he’s comfortable both bootstrapping projects from scratch and stabilizing large, existing codebases. Michael treats languages and frameworks as pragmatic tools, mentors teams to help others succeed, and brings a rare blend of game-focused real-time systems experience and polished backend/frontend craftsmanship.
code10 years of coding experience
job12 years of employment as a software developer
bookAP Degree in Computer Science (Datamatiker), Computer Science, AP Degree in Computer Science (Datamatiker), Computer Science at Tietgen Business College
bookMaster of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at University of Southern Denmark
bookThe Higher Commercial Examination (HHX), The Higher Commercial Examination (HHX) at Hjørring Handelsskole
languagesDanish, English, German
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Github Skills (12)

html10
webgl10
javas10
web-audio-api10
gwt10
java10
game-development9
cross-platform9
ios8
android8
2d8
javascript7

Programming languages (1)

Java

Github contributions (5)

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libgdx/libgdx

Dec 2015 - Jun 2018

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userFull-stack Developer
Contributions:12 commits, 15 PRs, 17 comments in 2 years 7 months
Contributions summary:Michael contributed significantly to the GWT backend of the libGDX framework, focusing on enhancing its capabilities for web-based game development. They implemented features such as fullscreen support, screen orientation locking, and Web Audio API integration. Furthermore, the user improved the GWT backend by supporting float data transfer to textures, fixing extension support, and enabling custom no-support for WebGL widgets, showcasing a strong understanding of web technologies and the framework's architecture.
gamejava-game2dhtml5ios
barkholt/libgdx

Dec 2015 - Nov 2018

Desktop/Android/HTML5/iOS Java game development framework
Contributions:38 pushes, 19 branches in 3 years
gamejava-gameframeworkandroidgame-development
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Michael Barkholt - Senior Software Engineer at Corteza