Summary
Michael Barnett is a Senior Unity Developer with 12 years in the games industry, specializing in live operations, full-stack mobile and social game development, and backend architecture. He has led technical direction as Director of Technology—owning build pipelines, cloud services, and both SQL and NoSQL backends—while also mentoring engineers and prototyping new platforms. At Powerhouse Gaming he’s modernizing a legacy C# engine into Unity and building no-code tools that streamline game creation and integrate with regulated external servers. Comfortable across C#, C++, and cross-platform deployment, he pairs hands-on implementation with operational rigor for QA automation and multi-form-factor support. Based in Roseville, CA, he brings a practical CS foundation from Southern Illinois University and a knack for turning legacy systems into scalable, testable live services.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Arts (B.A.), Computer Science, Bachelor of Arts (B.A.), Computer Science at Southern Illinois University, Carbondale