Summary
Michael Berthaud is a software engineer and game designer with 8 years of experience building performant gameplay systems, currently contributing at WB Games Boston. He specializes in Unity3D, OpenGL, C/C#, and low-level performance tooling on Linux and consoles, with a track record of producing maintainable systems and clear documentation to onboard teams. Michael approaches games as communicative systems—designing rule-based frameworks that shape player interaction rather than merely delivering “toy” experiences. His background spans both hardware-level work (Arduino, CPU profilers) and multi-platform engine development, enabling thoughtful trade-offs between design intent and runtime efficiency. Based in Boston and trained in computer science at Wentworth, he aims to translate system design principles into contemporary playgrounds that shift how people exchange ideas through play.
8 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Wentworth Institute of Technology
Boston Latin School