Michael Braunstingl

Founder at PapaSpace.at

Graz, Styria, Austria
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Summary

👤
Senior
🎓
Top School
Michael Braunstingl is an inventive software development professional and founder with nine years of focused experience in method development, R&D and solution architecture across drivetrain and vehicle dynamics, tribology, network simulation, and data visualization. He blends analytical methods, simulation and hands-on software engineering—contributing to notable open-source projects like jMonkeyEngine by enhancing rendering and OpenGL blending capabilities—to deliver tailored solutions for complex engineering problems. As an entrepreneur he builds flight-simulator software covering flight dynamics, aircraft systems, avionics and modern visuals, drawing on real-world experience as a CPL/IR(A) pilot and type-rated first officer on C560 series jets. Comfortable moving between research, product and code, he has led cross-disciplinary teams in industry roles from AVL to KNAPP and continues to innovate from Graz, Austria.
code10 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science - BS Technical Physics, Bachelor of Science - BS Technical Physics at Technische Universität Graz
bookFlyers GmbH, Punitzflug
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Github Skills (9)

javas10
game-development10
jmonkeyengine10
game-engine10
opengl10
game-dev10
java10
3d-graphics9
glsl8

Programming languages (1)

Java

Github contributions (5)

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jMonkeyEngine/jmonkeyengine

Jul 2016 - Nov 2016

A complete 3-D game development suite written in Java.
Role in this project:
userBack-end Developer
Contributions:6 commits, 1 PR, 10 comments in 3 months
Contributions summary:Michael focused on enhancing the rendering capabilities of the JMonkeyEngine. Their contributions included adding support for custom blend modes, allowing for more flexible OpenGL blending operations. They also addressed multiple bugs in the `RenderState` class, including a bug in the `toString()` method and parenthesis issues. Furthermore, the user introduced new `BlendFunc` enums and updated the `GLRenderer` to correctly handle them, expanding the engine's blending features.
3dgame-developmentjavajmonkeyengine3jmonkeyengine
papaspace/jme3-mipmapbloom

Jul 2016 - Nov 2016

Contributions:8 commits, 7 pushes, 3 branches in 4 months
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