Summary
Michael Bunning is a game design and narrative leader with 13+ years crafting AAA, indie, and VR experiences across console and PC, including credits on Forza Horizon 4, DmC: Devil May Cry, and Ghostbusters VR. He combines system, level, and narrative design expertise with hands-on production leadership—running full project lifecycles, establishing studio standards, and growing high-performing teams. Recent roles span senior writing on Fallen London to leading mixed-reality innovation at Soul Assembly, where he shipped the studio’s highest-rated release and presented at Gamescom. He’s equally at home scripting quests and environmental storytelling as he is managing scope and technical feasibility, and he founded an equality and diversity steering committee to improve studio culture. Based in Stoke-on-Trent, Michael brings a rare blend of literary training and practical design craft that shapes both player-facing narrative and the teams that build it.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Arts (B.A.) English Language and Literature General, Bachelor of Arts (B.A.) English Language and Literature General at University of Hull