Michael Burns

Visiting Scholar - Department Of Physics at Boston College

Bedford, Massachusetts, United States
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Summary

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Michael Burns is an engineering leader and physicist with over four decades of experience bridging basic research, advanced manufacturing, and product development, currently a Visiting Scholar in Boston College’s Department of Physics. He has led R&D and process teams through multiple startup exits (including one IPO), designed and built a wide range of thin-film deposition systems from UHV MBE to ALD and PLD, and holds eight patents alongside 165+ publications. His work spans optics, nanotechnology, superconducting devices, MEMS/IC processing, and sensor development, with notable depth in multilayer optical coatings and epitaxial complex oxides like YBCO. Michael pairs academic rigor (PhD and postdoctoral work at UCLA, Penn, and Harvard) with hands-on product leadership in companies from NASA JPL to Novanta, and even contributes to indie game development and open-source game frameworks. Colleagues know him for disciplined execution that turns lab-scale innovation into manufacturable systems and for an unusually broad technical palette that lets him speak fluently across physics, engineering, and product teams.
code11 years of coding experience
job36 years of employment as a software developer
bookPost-Doctoral Research Fellow Department of Physics and Division of Applied Sciences, Post-Doctoral Research Fellow Department of Physics and Division of Applied Sciences at Harvard University
bookEl Camino Real Charter High School
bookUniversity of California, Los Angeles
bookPost-Doctoral Researcher Department of Physics, Post-Doctoral Researcher Department of Physics at University of Pennsylvania
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Stackoverflow

Stats
131reputation
1kreached
1answer
1question
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Github Skills (12)

game-development10
csharp10
graphics2d10
monogame10
2d10
fn10
user-input10
dotnet-core10
json-serialization9
ui-design8
ggplot6
r6

Programming languages (2)

C#C++

Github contributions (5)

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prime31/Nez

Jul 2019 - Sep 2022

Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
userFull-stack Developer
Contributions:14 commits, 14 PRs, 1 issue in 3 years 2 months
Contributions summary:Michael primarily contributed to improving the Nez framework's functionality and maintainability. They addressed issues in the inspector, corrected bitmap font calculations, and added features to the input system, such as optional window focusing and input state manipulation. Furthermore, the user fixed errors with JSON serialization of arrays and addressed collider behavior related to the physics engine. The contributions focused on core systems and UI enhancements within the MonoGame/FNA game development framework.
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thatpixelguy/milesandkilo

Mar 2017 - Jul 2020

Contributions:383 pushes, 1 branch in 3 years 4 months
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Michael Burns - Visiting Scholar - Department Of Physics at Boston College