Visiting Scholar - Department Of Physics at Boston College
Bedford, Massachusetts, United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Michael Burns is an engineering leader and physicist with over four decades of experience bridging basic research, advanced manufacturing, and product development, currently a Visiting Scholar in Boston College’s Department of Physics. He has led R&D and process teams through multiple startup exits (including one IPO), designed and built a wide range of thin-film deposition systems from UHV MBE to ALD and PLD, and holds eight patents alongside 165+ publications. His work spans optics, nanotechnology, superconducting devices, MEMS/IC processing, and sensor development, with notable depth in multilayer optical coatings and epitaxial complex oxides like YBCO. Michael pairs academic rigor (PhD and postdoctoral work at UCLA, Penn, and Harvard) with hands-on product leadership in companies from NASA JPL to Novanta, and even contributes to indie game development and open-source game frameworks. Colleagues know him for disciplined execution that turns lab-scale innovation into manufacturable systems and for an unusually broad technical palette that lets him speak fluently across physics, engineering, and product teams.
11 years of coding experience
36 years of employment as a software developer
Post-Doctoral Research Fellow Department of Physics and Division of Applied Sciences, Post-Doctoral Research Fellow Department of Physics and Division of Applied Sciences at Harvard University
El Camino Real Charter High School
University of California, Los Angeles
Post-Doctoral Researcher Department of Physics, Post-Doctoral Researcher Department of Physics at University of Pennsylvania
Nez is a free 2D focused framework that works with MonoGame and FNA
Role in this project:
Full-stack Developer
Contributions:14 commits, 14 PRs, 1 issue in 3 years 2 months
Contributions summary:Michael primarily contributed to improving the Nez framework's functionality and maintainability. They addressed issues in the inspector, corrected bitmap font calculations, and added features to the input system, such as optional window focusing and input state manipulation. Furthermore, the user fixed errors with JSON serialization of arrays and addressed collider behavior related to the physics engine. The contributions focused on core systems and UI enhancements within the MonoGame/FNA game development framework.
Contributions:383 pushes, 1 branch in 3 years 4 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Michael Burns - Visiting Scholar - Department Of Physics at Boston College