Summary
Michael Chemistruck is a Principal Software Engineer based in Seattle with 7 years of professional experience delivering high‑performance audio and spatial computing systems. Currently on Riot Games’ VALORANT team, he brings a customer-focused mindset and a track record of shipping high‑quality solutions under tight schedules. Previously he led technical efforts on Microsoft’s Project Acoustics and HoloLens audio stacks, spanning C++, C#, Python, cloud HPC on Azure, and engine integrations for Unity, Unreal, Wwise, and FMOD. He combines deep signal-processing and acoustics expertise with systems architecture and cross-platform performance optimization, and he’s mentored engineers across disciplines. Notably, his background fuses a formal music engineering education with hands-on low-level DSP work (including fixed-point SoC ports), enabling him to translate acoustic research into robust production features.
8 years of coding experience
14 years of employment as a software developer
Bachelors of Music, Music Engineering Technology, Bachelors of Music, Music Engineering Technology at University of Miami