Michael Chemistruck is a Principal Software Engineer based in Seattle with 7 years of professional experience delivering high‑performance audio and spatial computing systems. Currently on Riot Games’ VALORANT team, he brings a customer-focused mindset and a track record of shipping high‑quality solutions under tight schedules. Previously he led technical efforts on Microsoft’s Project Acoustics and HoloLens audio stacks, spanning C++, C#, Python, cloud HPC on Azure, and engine integrations for Unity, Unreal, Wwise, and FMOD. He combines deep signal-processing and acoustics expertise with systems architecture and cross-platform performance optimization, and he’s mentored engineers across disciplines. Notably, his background fuses a formal music engineering education with hands-on low-level DSP work (including fixed-point SoC ports), enabling him to translate acoustic research into robust production features.
7 years of coding experience
14 years of employment as a software developer
Bachelors of Music, Music Engineering Technology, Bachelors of Music, Music Engineering Technology at University of Miami
This repository contains source code demonstrating the techniques discussed in the associated paper, "Efficient Acoustic Perception for Virtual AI Agents"
Contributions:5 commits, 1 PR, 16 pushes in 6 months
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Michael Chemistruck - Principal Software Engineer at Riot Games