Michael Chock

Senior Software Systems Engineer at NVIDIA

San Jose, California, United States
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Summary

👤
Senior
🎓
Top School
Michael Chock is a seasoned Senior Software Systems Engineer with 14+ years designing high-performance cross-platform applications, currently advancing graphics and systems work at NVIDIA from his base in San Jose. He brings deep expertise in 3D graphics, graphics algorithms, and UI design, pairing C/C++, Python, and Java fluency with strong object-oriented design principles. His career spans established graphics and engineering teams at NVIDIA, Paragon Studios, Presagis, Autodesk, and KLA-Tencor, reflecting a consistent focus on real-time rendering and interactive systems. Known for bridging low-level performance tuning with polished user-facing interfaces, he excels at turning complex graphics problems into practical, deployable solutions. Unexpectedly for a senior systems engineer, he maintains a creative interest in gaming and immersive graphics that informs both product work and algorithmic exploration.
code13 years of coding experience
job14 years of employment as a software developer
bookUniversity of California San Diego
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Github Skills (24)

shader9
shading9
api9
partial9
opengl-es8
hlsl8
single-file8
glsl8
opengl8
header-files7
chat7
vulkan7
loader6
linux6
signal6

Programming languages (5)

TypeScriptJavaC++CJavaScript

Github contributions (5)

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mchock-nv/OpenGL-Registry

Nov 2018 - Apr 2019

OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
Contributions:1 push, 4 branches in 5 months
openglapiopengl-es
Contributions:2 PRs, 3 pushes, 2 branches in 1 day
vulkanlayersloadervalidation
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Michael Chock - Senior Software Systems Engineer at NVIDIA