Michael Davies is a Principal Engineer based in Melbourne with 10+ years leading game and audio engineering across AAA and indie studios. He has co-led large distributed teams (up to 30 engineers) to ship high-performance audio engines and gameplay systems for franchises like Call of Duty and has architected procedural level and content pipelines in Unreal Engine 5 for narrative-driven, infinite-world design. Equally comfortable in C, C++, C# and Python, he combines deep low-level systems expertise (memory and performance profiling across platforms) with hands-on tooling and Blender scripting—contributing to a procedural spaceship generator addon. His background spans VR astronaut training simulations, console certification, and end-to-end game production including audio, networking and multiplayer systems, reflecting a rare blend of technical breadth and product-facing responsibility. Colleagues know him for stabilising complex pipelines and squeezing performance out of constrained platforms while still shipping creative gameplay features.
10 years of coding experience
23 years of employment as a software developer
Victorian Certificate of Education, Victorian Certificate of Education at ELTHAM College
A Blender script to procedurally generate 3D spaceships
Role in this project:
Software Developer (Blender Scripting)
Contributions:4 releases, 31 commits, 4 PRs in 4 years 7 months
Contributions summary:Michael primarily contributed to the `spaceshipgenerator` Blender script by adding source code and textures. They fixed formatting and addressed issues related to the installation process and error handling within the script. Furthermore, they ticked the version number of the Blender add-on, indicating active maintenance and updates. These changes suggest the user is actively involved in the development and maintenance of the add-on.
Contributions:2 releases, 148 commits, 1 PR in 1 year 9 months
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Michael Davies - Principal Engineer at Ultimate Studio