Michael Demone

Senior Software Engineer at SkyBox Labs

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Michael Demone is a Senior Software Engineer with 11 years building high-performance game systems and developer infrastructure, currently working on Minecraft's scripting infrastructure at SkyBox Labs. He specializes in CPU and memory optimization in C++ and Unity, CI/CD automation with Azure DevOps, and sculpting build/tooling workflows with TypeScript-based systems like yarn and turborepo. Michael has a track record of shipping platform improvements across mobile and PC titles—optimizing runtime performance, reducing shader and memory costs, and codifying pipelines that prevent regressions. He enjoys experimenting with new languages (currently Zig) and quietly elevates team productivity by creating developer tooling and reproducible build processes. Based in Vancouver, he pairs deep low-level debugging skills with practical automation to make large game codebases faster and safer to change.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor's Degree, Computer Software Engineering, Bachelor's Degree, Computer Software Engineering at University of Victoria
bookHigh School, High School at Mark R. Isfeld
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Github Skills (3)

roguelike6
rpg3
game-development1

Programming languages (1)

C#

Github contributions (5)

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MichaelDemone/GameJSON

Dec 2021 - Nov 2022

Contributions:17 commits, 8 pushes in 10 months
Mechware/Go4AWalk2

Aug 2018 - Mar 2021

Contributions:201 pushes, 6 branches in 2 years 7 months
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Michael Demone - Senior Software Engineer at SkyBox Labs