Michael Demone is a Senior Software Engineer with 11 years building high-performance game systems and developer infrastructure, currently working on Minecraft's scripting infrastructure at SkyBox Labs. He specializes in CPU and memory optimization in C++ and Unity, CI/CD automation with Azure DevOps, and sculpting build/tooling workflows with TypeScript-based systems like yarn and turborepo. Michael has a track record of shipping platform improvements across mobile and PC titles—optimizing runtime performance, reducing shader and memory costs, and codifying pipelines that prevent regressions. He enjoys experimenting with new languages (currently Zig) and quietly elevates team productivity by creating developer tooling and reproducible build processes. Based in Vancouver, he pairs deep low-level debugging skills with practical automation to make large game codebases faster and safer to change.
11 years of coding experience
6 years of employment as a software developer
Bachelor's Degree, Computer Software Engineering, Bachelor's Degree, Computer Software Engineering at University of Victoria
Contributions:201 pushes, 6 branches in 2 years 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Michael Demone - Senior Software Engineer at SkyBox Labs