Michael Dobekidis

Software Team Lead at Kaizen Gaming

Greece
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Summary

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Rockstar
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Top School
Michael Dobekidis is a experienced Software Team Lead and front-end application engineer with 13 years building cross-platform web and mobile experiences from Greece. He combines hands-on expertise in React/ThreeJS/R3F, Vue, Flutter, Swift and Node.js with a UX-minded approach to animations, data parsing and application architecture. At Kaizen Gaming he leads fast-paced teams delivering performant, cross-browser products while still contributing to open-source—most notably improving sprite animation flexibility in the popular pmndrs/drei react-three-fiber library. Comfortable bridging UI, APIs and back-end integration, he focuses on usability and task completion while mentoring teams and iterating quickly. He brings a practical mix of systems administration roots, freelance product design sensibility and long-term vendor experience at 7Layers and Envato.
code13 years of coding experience
job18 years of employment as a software developer
book1ο Δημοτικό Μεταμόρφωσης
bookATEI degree, Computer Science, ATEI degree, Computer Science at Technologiko Ekpaideutiko Idrima, Lamias
languagesGreek, English, French
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Stackoverflow

Stats
353reputation
12kreached
9answers
10questions
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Github Skills (20)

threejs10
animation10
typescript10
react-three-fiber10
typescript-types10
typescripts10
react10
hook9
javascript9
view-helpers8
helper-methods8
form-helper8
rust6
dart6
svg6

Programming languages (16)

C#JavaC++CVueHTMLKotlinTypeScript

Github contributions (5)

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pmndrs/drei

Jan 2022 - Feb 2025

🥉 useful helpers for react-three-fiber
Role in this project:
userFront-end Developer
Contributions:28 reviews, 39 PRs, 17 pushes in 3 years 2 months
Contributions summary:Michael primarily contributed to the `drei` library by implementing and enhancing the `SpriteAnimator` component. Their work involved adding new features like sprite flipping and max scale control, as well as addressing various bug fixes related to the component's functionality and aspect ratio calculations. They also introduced support for different geometry types (Sprite or Plane) and manual progression control. The user's contributions indicate a focus on improving the usability and flexibility of the sprite animation capabilities within the `react-three-fiber` ecosystem.
reactfiberreact-three-fiberthreejsthree-fiber
Contributions:17 commits, 2 PRs, 15 pushes in 1 month
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Michael Dobekidis - Software Team Lead at Kaizen Gaming