Michael Dougherty

Xbox Graphics Development Lead at Microsoft

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Michael Dougherty is an Xbox graphics development lead with over 20 years of experience delivering mass-market gaming products, blending deep technical expertise in graphics drivers, HLSL compiler design, and performance tooling with hands-on product and release leadership. At Microsoft he has driven industry-standard GPU programming features, led PIX performance tooling used by AAA developers, and currently manages a team focused on drivers, performance tooling, and research for Xbox. Comfortable working across software, hardware, and product design, he pairs low-level optimization skills with product-level decision making and partner collaboration. Based in Redmond and a University of Washington computer engineering graduate (Cum Laude), he has a rare combination of developer-first credibility and program management experience that helps turn research and partner feedback into ship-ready features.
code7 years of coding experience
job22 years of employment as a software developer
bookBachelor's degree, Computer Engineering, Cum Laude, Bachelor's degree, Computer Engineering, Cum Laude at University of Washington
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Github Skills (15)

hlsl10
bgfx10
cpp10
shader10
wgsl10
hosts10
llvm-clang10
directx10
clang9
deferred-rendering9
llvm9
rendering-3d-graphics9
compiler8
direct3d7
physically-based-rendering7

Programming languages (2)

C++HTML

Github contributions (5)

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BitMD/win32

Jul 2020 - Sep 2020

Public mirror for win32-pr
Contributions:9 pushes in 2 months
win32
BitMD/DirectX-Specs

Apr 2021 - Apr 2021

Engineering specs for DirectX features.
Contributions:3 pushes, 2 branches in 1 day
engineeringspecsdirectx
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Michael Dougherty - Xbox Graphics Development Lead at Microsoft