Summary
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Rockstar🎓
Top SchoolMichael Dougherty is an Xbox graphics development lead with over 20 years of experience delivering mass-market gaming products, blending deep technical expertise in graphics drivers, HLSL compiler design, and performance tooling with hands-on product and release leadership. At Microsoft he has driven industry-standard GPU programming features, led PIX performance tooling used by AAA developers, and currently manages a team focused on drivers, performance tooling, and research for Xbox. Comfortable working across software, hardware, and product design, he pairs low-level optimization skills with product-level decision making and partner collaboration. Based in Redmond and a University of Washington computer engineering graduate (Cum Laude), he has a rare combination of developer-first credibility and program management experience that helps turn research and partner feedback into ship-ready features.
7 years of coding experience
22 years of employment as a software developer
Bachelor's degree, Computer Engineering, Cum Laude, Bachelor's degree, Computer Engineering, Cum Laude at University of Washington