Michael Edwards

Senior Multiplayer Engineer at Bethesda Game Studios

Oakland, California, United States
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Summary

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Senior
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Top School
Michael Edwards is a Senior Multiplayer Engineer with 11 years of industry experience and over six years focused on mobile and game development, now working on multiplayer systems at Bethesda Game Studios. He blends deep hands-on expertise in C++, C#, Unity and custom engine tooling with a product-minded approach—having acted as Technical Product Owner for player engagement and monetization on a major MMO. Michael has designed core RPG multiplayer systems (stats, rapport, server-side instancing, loot/inventory) and led cross-functional teams and international collaborators to deliver complex features on authoritative server architectures. Known for performance-first engineering, he prototypes rapidly (ImGui, mobile proofs) and translates prototypes into production UI/UX, while mentoring distributed teams and shaping progression and monetization design. Based in Oakland, he brings a pragmatic mix of systems-level thinking and player-focused design, often surfacing gameplay insights that improve both user experience and backend efficiency.
code11 years of coding experience
job16 years of employment as a software developer
bookCalifornia State University, Sacramento
bookBachelor of Science Computer Science, Bachelor of Science Computer Science at California State University (CSU)
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Github Skills (15)

development-tools9
android9
metal9
lua9
ios8
linux8
windows8
cocos2d-x8
game-development8
game-engine7
macos7
cross-platform6
mobile-game2
swift1
openframeworks1

Programming languages (1)

C++

Github contributions (5)

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mikedotcpp/GBRaycaster

Mar 2017 - Apr 2017

Contributions:15 commits, 11 pushes, 1 branch in 18 days
mikedotcpp/TheForgottenTomb

Mar 2017 - Jun 2017

Contributions:11 commits, 4 pushes, 2 branches in 2 months
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Michael Edwards - Senior Multiplayer Engineer at Bethesda Game Studios