Summary
Michael Edwards is a Senior Multiplayer Engineer with 11 years of industry experience and over six years focused on mobile and game development, now working on multiplayer systems at Bethesda Game Studios. He blends deep hands-on expertise in C++, C#, Unity and custom engine tooling with a product-minded approach—having acted as Technical Product Owner for player engagement and monetization on a major MMO. Michael has designed core RPG multiplayer systems (stats, rapport, server-side instancing, loot/inventory) and led cross-functional teams and international collaborators to deliver complex features on authoritative server architectures. Known for performance-first engineering, he prototypes rapidly (ImGui, mobile proofs) and translates prototypes into production UI/UX, while mentoring distributed teams and shaping progression and monetization design. Based in Oakland, he brings a pragmatic mix of systems-level thinking and player-focused design, often surfacing gameplay insights that improve both user experience and backend efficiency.
11 years of coding experience
16 years of employment as a software developer
California State University, Sacramento
Bachelor of Science Computer Science, Bachelor of Science Computer Science at California State University (CSU)