Summary
Michael Fogleman is a seasoned software engineer with 17 years of experience, currently building software at Formlabs from Cary, NC. He brings deep, hands-on expertise across graphics, simulation, and systems programming—authoring and contributing to notable open-source projects like a modern OpenGL Minecraft clone, a 2D Go graphics library (gg), a 3D line-art engine, and an NES emulator in Go. His work spans full-stack and low-level domains, from WebGL and front-end visualization to C, Go, and Python back-end performance optimizations and mesh/SDF tooling. Michael is pragmatic about engineering quality, routinely refactoring, adding unit tests, and optimizing rendering pipelines (instanced rendering, frustum culling, NPOT texture handling) to squeeze real-world performance. He combines creative algorithmic thinking for computer-art and geometry projects with production-focused improvements to data-management platforms and developer tooling.
17 years of coding experience