Michael Fortin

Programmer at Behaviour Interactive

Saint-Jean-sur-Richelieu, Quebec, Canada
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Summary

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Senior
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Michael Fortin is a seasoned programmer with 17 years of experience specializing in graphics, GPGPU, and simulation technologies, currently contributing at Behaviour Interactive. His background spans C/C++/Objective-C and Java, with deep hands-on work in OpenGL, ray-tracing/ray-casting, fluid simulations and compiler/language interests informed by an MSc in Interactive Simulation of Fluid Flow. He has shipped production 3D and graphics work across studios including EA Mobile and Bethesda Game Studios, and helped bring PC/console-quality visuals to mobile platforms. Michael combines systems-level performance engineering with UI and user interaction sensibilities developed during iOS and tool-oriented projects. Known for prototyping and integrating domain-specific scripting (Lua) and content pipelines, he brings both academic rigor and practical game-dev craftsmanship. Based in Saint-Jean-sur-Richelieu, Quebec, he blends research-driven curiosity with a steady record of delivering playable, performant systems.
code17 years of coding experience
job11 years of employment as a software developer
bookBachelor of Computer Science, Computer Applications / Computational Arts, Bachelor of Computer Science, Computer Applications / Computational Arts at Concordia University
bookD.E.C. in Computer Science, D.E.C. in Computer Science at Champlain College St. Lambert
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Stackoverflow

Stats
401reputation
191kreached
7answers
0questions
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Github Skills (17)

deep-learning8
pytorch8
stable-diffusion7
ai7
react7
arm6
cocoa-touch6
xcode6
image-generation6
synthesize6
neon6
cocoa6
objective-c6
ios6
intrinsics6

Programming languages (1)

Python

Github contributions (5)

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mifortin/FluidApp

Mar 2009 - Feb 2012

Contributions:106 commits in 2 years 11 months
mifortin/MeowCode_For_Unity

Mar 2023 - Apr 2024

Contributions:8 pushes, 1 branch in 1 year 1 month
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Michael Fortin - Programmer at Behaviour Interactive