Summary
Michael Fortin is a seasoned programmer with 17 years of experience specializing in graphics, GPGPU, and simulation technologies, currently contributing at Behaviour Interactive. His background spans C/C++/Objective-C and Java, with deep hands-on work in OpenGL, ray-tracing/ray-casting, fluid simulations and compiler/language interests informed by an MSc in Interactive Simulation of Fluid Flow. He has shipped production 3D and graphics work across studios including EA Mobile and Bethesda Game Studios, and helped bring PC/console-quality visuals to mobile platforms. Michael combines systems-level performance engineering with UI and user interaction sensibilities developed during iOS and tool-oriented projects. Known for prototyping and integrating domain-specific scripting (Lua) and content pipelines, he brings both academic rigor and practical game-dev craftsmanship. Based in Saint-Jean-sur-Richelieu, Quebec, he blends research-driven curiosity with a steady record of delivering playable, performant systems.
17 years of coding experience
11 years of employment as a software developer
Bachelor of Computer Science, Computer Applications / Computational Arts, Bachelor of Computer Science, Computer Applications / Computational Arts at Concordia University
D.E.C. in Computer Science, D.E.C. in Computer Science at Champlain College St. Lambert