Michael Gevlich

Web Software Developer at Boskalis Westminster Ltd.

United Arab Emirates
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Summary

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Senior
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Top School
Michael Gevlich is a web software developer and creator of OpenGlobus with 12 years of experience building high-performance, browser-based 3D geospatial visualization systems. He architected a planetary-scale terrain rendering engine from scratch using bare WebGL and advanced GLSL techniques, led a TypeScript migration, and continues to refine visual fidelity and shader behavior as an active open-source maintainer. His work spans UAV web clients, mission planning and real-time control interfaces, and GIS portals for agriculture and insurance, blending front-end JavaScript/TypeScript expertise with deep domain knowledge in terrain and map rendering. Currently based in the UAE and working at Boskalis Westminster, he focuses on data and 3D visualization at scale while mentoring teams on graphics and GIS best practices. Notably, his contributions include precise fixes to label shaders and Chromium z-offset issues, reflecting an uncommon attention to visual correctness across platforms.
code12 years of coding experience
job15 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Belgorod Shukhov State Technology University
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Stackoverflow

Stats
94reputation
9kreached
3answers
7questions
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Github Skills (14)

webgl10
typescript10
javascript10
typescripts10
3d-graphics10
shader10
graphics-programming10
typescript-types10
maps6
gis6
hdr6
glsl6
3d6
canvas6

Programming languages (7)

TypeScriptCSSShellC++JavaScriptHTMLPython

Github contributions (5)

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openglobus/openglobus

Sep 2013 - Jan 2023

TypeScript/JavaScript 3D maps and geospatial data visualization engine library
Role in this project:
userFront-end Developer
Contributions:122 releases, 289 reviews, 2109 commits in 9 years 6 months
Contributions summary:Michael made several commits focused on fixing and modifying the label shader within the TypeScript/JavaScript 3D maps and geospatial data visualization engine library. These changes involved rectifying issues within the webgl.1 label shader, fixing Ubuntu Chromium zoffset, adjusting example light models, and addressing strip and ray global opacity issues, indicating a focus on UI and visual elements. Their work primarily involved modifying JavaScript files, suggesting a front-end development role focused on user interface and visual components of the project.
deck-glgisjavascriptplaycanvasgeospatial-data
openglobus/og-examples

May 2018 - Nov 2022

OpenGlobus JavaScript library examples
Contributions:51 commits, 4 PRs, 123 pushes in 4 years 7 months
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Michael Gevlich - Web Software Developer at Boskalis Westminster Ltd.