Michael Gourlay is a software architect and engineer with 8+ years in industry-leading AR/VR and mixed reality platforms, currently contributing to Meta's AR Core from Seattle. He spent a decade at Microsoft as a principal architect and manager shaping HoloLens tracking, Mixed Reality Platform and Mesh services, designing compute platforms and an application model for collaborative metaverse experiences. His background blends deep research—Ph.D. level computational fluid dynamics and high-performance simulation—with hands-on systems engineering across devices, firmware, computer vision, and cloud services. He has a track record of shipping production head-mounted-device features (inside-out tracking, spatial mapping, HPU instruction design) and leading cross-disciplinary prototyping teams that turned incubations into product. Michael also authored widely-cited technical articles and open-source fluid-simulation tooling that influenced visual effects tooling in industry. Colleagues rely on him for technical strategy, hardware-software co-design, and making ambitious AR concepts practical at product scale.
8 years of coding experience
32 years of employment as a software developer
Harbor City Elementary, Melbourne, FL
Central Junior High, Melbourne, FL
M.S., Physics, M.S., Physics at University of Colorado at Boulder
Winter Park High School, Winter Park, FL
B.S., Physics, Highest Honors, top of class in major, B.S., Physics, Highest Honors, top of class in major at Georgia Institute of Technology
Ph.D., Physics, Ph.D., Physics at University of Colorado Boulder
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Contributions:1 review, 5 PRs, 15 pushes in 5 months
controlledhyper-vwindows-servicepefilewindows-10
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