Summary
Michael Harrington is a pragmatic mobile developer with 15 years of experience building cross-platform apps, AR prototypes, and developer tooling across iOS, Android, Unity, and embedded systems. He blends deep hands-on skills in Swift/Objective-C, C#, C++, and Java with a strong emphasis on build configuration, CI, and reducing work-in-progress to improve team flexibility and product value. His background includes shipping production mobile and FDA-submitted healthcare apps, AR/SLAM research prototypes, and contributions to the Moai SDK iOS build, showing attention to project structure and integration pain points. Seasoned in agile and extreme programming practices, he’s influenced by systems thinking and Theory of Constraints, which shapes his focus on end-to-end feature ownership rather than isolated components. Based in Wyoming, Michigan, Michael pairs a game-development sensibility with practical engineering discipline to help cross-functional teams move faster and make bolder changes.
16 years of coding experience
9 years of employment as a software developer
BAS, Digital Animation and Game Design, BAS, Digital Animation and Game Design at Ferris State University
English, Spanish