Michael Hawker is a software engineer at Microsoft in Seattle who helps partners build Windows 10 apps using XAML/C# and PWAs while contributing practical features to the Windows Community Toolkit. With an MSc focused on MMOGs and a background in CS plus certificates in user-centered design and game creation, he blends systems-level programming with strong UX sensibilities. He’s an active open-source contributor—improving UI and sample shader coverage in GPU-focused .NET projects—and created Space Battle Arena, a programming game used as a final project in multiple high school classrooms. Comfortable across languages from C# and TypeScript to C/C++ and Python, he pairs front-end polish with low-level problem solving. Starting computers at age four and programming since fourth grade, he brings long-standing curiosity, creativity, and a knack for turning playful ideas into educational and shipped products.
11 years of coding experience
Graduate Certificate, Graduate Certificate at University of Washington
Champlain Valley Union High School
Certificate, Certificate at University of Washington Bothell
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Role in this project:
Full-stack Developer
Contributions:11 reviews, 9 commits, 3 PRs in 1 day
Contributions summary:Michael primarily contributed to the sample applications within the repository, with a focus on the UI and user interaction aspects of the Win32 samples. They added features like the ability to close sample windows using the Escape and 'Q' keys, and implemented checks to ensure the sample index was valid. The user also added a new shader sample, FourColorGradient, and included unit tests for it. Furthermore, the user made code review improvements to ensure code quality and maintainability.
Contributions:6 commits, 4 pushes in 5 years 2 months
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