Michael Henke

Senior Software Developer at Specialty Produce

San Diego, California, United States
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Summary

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Michael Henke is a senior software developer and mobile engineering manager with 14+ years of professional experience and a two-decade background in software engineering, now based in San Diego. He has led local, remote, and hybrid teams at Dexcom and Seamgen to deliver and maintain mobile apps for enterprise clients such as CVS, Microsoft, Coca-Cola, Oracle, SeaWorld and San Diego Comic-Con. Technically fluent across native and cross-platform stacks—Objective-C, Swift, Java/Kotlin, React Native, Flutter, Xamarin and .NET MAUI—he combines hands-on development with architecture, localization and product-driven leadership. Michael also contributes to open-source mobile tooling, notably improving iOS GPUImage bindings in the mono/monotouch-bindings repo, reflecting a penchant for fixing low-level integration details. In his current role he focuses on multi-platform warehouse and logistics systems, bringing production-first pragmatism to complex operational apps. Known for translating business requirements into clear technical vision, he balances delivery velocity with long-term maintainability.
code13 years of coding experience
job20 years of employment as a software developer
bookAbitur IT Physics English History, Abitur IT Physics English History at Gymnasium Friedrich Ludwig Jahn
bookBachelor Applied Computer Science, Bachelor Applied Computer Science at Berufsakademie Stuttgart
languagesEnglish, German, Latin
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Github Skills (17)

objective-c10
ios10
gpuimage10
binding10
api10
dotnet-core10
csharp10
bind10
xamarin9
avfoundation9
boost6
cocoapods6
appium6
android6
rpm6

Programming languages (22)

C#PowerShellJavaC++CSSRustCG-code

Github contributions (5)

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mono/monotouch-bindings

Aug 2013 - Aug 2013

A collection of third party bindings for MonoTouch
Role in this project:
userMobile Developer (iOS)
Contributions:8 commits in 1 day
Contributions summary:Michael contributed to the `mono/monotouch-bindings` repository by adding and modifying bindings for the GPUImage library, specifically focusing on the `GPUImageVideoCamera` and `GPUImageStillCamera` classes. Their work included defining interfaces, correcting property bindings, and creating delegate methods. They also added a new filter, `GPUImageBulgeDistortionFilter`, and addressed an issue in the filter's properties. The commits suggest a focus on creating and refining iOS bindings for the GPUImage library.
dotnetpartycsharpmonotouchthird-party
aphex3k/Xamarin.Social

Mar 2015 - Sep 2023

Contributions:6 pushes in 8 years 7 months
xamarinxamarin-forms
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Michael Henke - Senior Software Developer at Specialty Produce