Michael Herring

OS Build Engineering Project Manager at Apple

Tokyo, Japan
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Summary

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Senior
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Top School
Michael Herring is an OS build engineering project manager based in Tokyo with 12 years of experience bridging low-level platform engineering and consumer app/game development. He started as a console and engine specialist at Unity—bringing titles to platforms like Nintendo Switch, 3DS and Wii U—and now coordinates release management, build engineering, and app/OS teams at Apple with a strong focus on product secrecy and new OS bring-up. Comfortable coding across Objective-C, Lua and build systems, he combines hands-on developer instincts from indie app releases with large-scale release orchestration. His background in both QA frameworks at Apple and automated build systems from game studios gives him a rare perspective on shipping complex, tightly scheduled software.
code12 years of coding experience
job13 years of employment as a software developer
bookMET, Entertainment Technology, MET, Entertainment Technology at Carnegie Mellon University
bookBS, Computer Science, Honors Interdisciplinary Studies, BS, Computer Science, Honors Interdisciplinary Studies at University of Central Arkansas
languagesJapanese
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Stackoverflow

Stats
742reputation
33kreached
16answers
14questions
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Github Skills (49)

ecma10
post-processing10
mono10
csharp10
cli10
unity3d10
assembly9
dotnet9
effects9
python7
swift7
cpp7
rust6
coredata6
haskell6

Programming languages (5)

TypeScriptC#C++CSwift

Github contributions (5)

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khakionion/mono

Oct 2017 - May 2019

Mono open source ECMA CLI, C# and .NET implementation.
Contributions:3 pushes, 3 branches in 1 year 6 months
dotnetmonoecmacsharpcli
khakionion/SKRTMAPI

Feb 2018 - Feb 2018

Contributions:5 releases, 9 pushes, 6 tags in 7 days
apislack-botslackmessaging-apinodejs
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