Michael Herring is an OS build engineering project manager based in Tokyo with 12 years of experience bridging low-level platform engineering and consumer app/game development. He started as a console and engine specialist at Unity—bringing titles to platforms like Nintendo Switch, 3DS and Wii U—and now coordinates release management, build engineering, and app/OS teams at Apple with a strong focus on product secrecy and new OS bring-up. Comfortable coding across Objective-C, Lua and build systems, he combines hands-on developer instincts from indie app releases with large-scale release orchestration. His background in both QA frameworks at Apple and automated build systems from game studios gives him a rare perspective on shipping complex, tightly scheduled software.
12 years of coding experience
13 years of employment as a software developer
MET, Entertainment Technology, MET, Entertainment Technology at Carnegie Mellon University
BS, Computer Science, Honors Interdisciplinary Studies, BS, Computer Science, Honors Interdisciplinary Studies at University of Central Arkansas
Contributions:5 releases, 9 pushes, 6 tags in 7 days
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