Michael Hochkeppel is a Principal Software Engineering Manager at Microsoft with 15+ years of experience building consumer and mixed-reality experiences, browser features, and developer tooling. He has driven cross-cutting work in Edge—ranging from Progressive Web Apps and on-device AI to rendering/layout—and led teams that ship both C++ engine features and higher-level JS/HTML integrations. Earlier roles include architecting Unity-based MR apps, modernizing build and localization pipelines, and redesigning core UI frameworks for Windows apps. An active contributor to KhronosGroup’s UnityGLTF project, he’s implemented vertex color support, thread-safe extension APIs, and tooling fixes that improved UWP builds—showing a knack for both graphics shader work and build-system reliability. Based in Kirkland, WA, he blends hands-on engineering with people leadership and a track record of operational improvements in telemetry, code quality, and developer productivity. Known for pragmatic architecture decisions, he often bridges platform internals and app-level features to accelerate product delivery.
7 years of coding experience
14 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Virginia Tech
Contributions:18 commits, 29 PRs, 61 pushes in 1 year 2 months
Contributions summary:Michael made significant contributions to the `unitygltf` repository, enhancing its capabilities and maintainability. They implemented vertex color support, which involved shader modifications and updates to the shader GUI. Furthermore, the user added thread-safe APIs for extension registration. Additionally, they improved the build process with MSBuildForUnity, addressing UWP build errors and performing warnings cleanup.
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Michael Hochkeppel - Principal Software Engineer Manager at Microsoft