Michael House is a Head of Platform and spatial computing leader with eight years of focused experience building XR/AR/VR platforms and AI-driven spatial products from startup to enterprise scale. Based in Hillsboro, Oregon, he has held technical and executive roles including Co‑CEO/CTO at IQXR and senior engineering leadership at Microsoft and Mesmerise, guiding cross-disciplinary teams to deliver production mixed-reality experiences and platform automation. A longtime Unity specialist and UI/UX contributor to Microsoft’s Mixed Reality Toolkit, he blends hands‑on refactoring and usability improvements with strategic platform architecture. Michael also teaches and mentors—authoring Unity courses and moderating developer communities—bringing a rare combination of product intuition, developer tooling expertise, and a fascination for “recursive” human-crafted realities.
8 years of coding experience
19 years of employment as a software developer
BS Computer Science - Computer Systems Option, BS Computer Science - Computer Systems Option at Oregon State University
Dual Enrolled With OSU Computer Science, Dual Enrolled With OSU Computer Science at Linn Benton Community College
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
UI/UX Developer
Contributions:7 commits, 5 PRs, 20 comments in 2 months
Contributions summary:Michael primarily contributed to the UI/UX aspects of the Mixed Reality Toolkit for Unity. They refactored existing code to use properties instead of fields and added tooltips and summaries to properties within the `AppBar.cs` script. Further contributions involved adding an orientation option for a solver component and fixing Unity version conditional statements, suggesting a focus on improving existing features and maintaining code quality in the UI/UX domain.
Samples showing how to use Azure and AI services in Mixed Reality projects
Contributions:1 PR, 4 pushes in 2 years 3 months
unityrealitymixed-realityazure
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