Michael House

Head Of Platform

Hillsboro, Oregon, United States
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Summary

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Senior
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Michael House is a Head of Platform and spatial computing leader with eight years of focused experience building XR/AR/VR platforms and AI-driven spatial products from startup to enterprise scale. Based in Hillsboro, Oregon, he has held technical and executive roles including Co‑CEO/CTO at IQXR and senior engineering leadership at Microsoft and Mesmerise, guiding cross-disciplinary teams to deliver production mixed-reality experiences and platform automation. A longtime Unity specialist and UI/UX contributor to Microsoft’s Mixed Reality Toolkit, he blends hands‑on refactoring and usability improvements with strategic platform architecture. Michael also teaches and mentors—authoring Unity courses and moderating developer communities—bringing a rare combination of product intuition, developer tooling expertise, and a fascination for “recursive” human-crafted realities.
code8 years of coding experience
job19 years of employment as a software developer
bookBS Computer Science - Computer Systems Option, BS Computer Science - Computer Systems Option at Oregon State University
bookDual Enrolled With OSU Computer Science, Dual Enrolled With OSU Computer Science at Linn Benton Community College
languagesEnglish
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Github Skills (13)

csharp10
ui-design10
dotnet-core10
unity3d10
sql-server9
ux-design9
java6
unit-testing6
slick2d6
unity-game-engine6
android6
opengl6
visual-studio6

Programming languages (4)

C#PowerShellGoAssembly

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userUI/UX Developer
Contributions:7 commits, 5 PRs, 20 comments in 2 months
Contributions summary:Michael primarily contributed to the UI/UX aspects of the Mixed Reality Toolkit for Unity. They refactored existing code to use properties instead of fields and added tooltips and summaries to properties within the `AppBar.cs` script. Further contributions involved adding an orientation option for a solver component and fixing Unity version conditional statements, suggesting a focus on improving existing features and maintaining code quality in the UI/UX domain.
accelerateapp-developmentrealityopenvrmixed-reality-toolkit
Samples showing how to use Azure and AI services in Mixed Reality projects
Contributions:1 PR, 4 pushes in 2 years 3 months
unityrealitymixed-realityazure
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Michael House - Head Of Platform