Summary
Michael Huang is an Associate Center Director and 3D environment artist with a decade of professional experience blending technical disciplines and creative production. He has shipped photorealistic assets and level designs for VR and animated film projects, adapting work to feedback while contributing to pipeline and source control in GitHub. Trained in computer science and specialized CG courses (UE5 environment and organic worldbuilding), he bridges programming competence with high-fidelity environment art and practical level design informed by playtesting. Based in Germantown, MD, he pairs leadership and education roles with hands-on production work, demonstrating an uncommon mix of center management, customer-facing coordination, and deep 3D asset creation.
10 years of coding experience
1 year of employment as a software developer
CG Asset Creation for Games, CG Asset Creation for Games at Think Tank Training Centre
Environment Art for Games in UE5, Environment Art for Games in UE5 at CG Master Academy
The University of Maryland, College Park
Organic Worldbuilding in UE5, Organic Worldbuilding in UE5 at CGMA
English, Chinese