Summary
Michael Imre is a software engineer based in Vienna with nine years of professional experience and a master's in Game Engineering and Simulation Technology. He blends game development expertise—working on engines, Lua integration, and migrating browser games to WebGL—with practical Java/Oracle back-end and HTML/JS front-end work for enterprise clients. At DECK13 he improved engine tooling and localization pipelines, and at MOGI he supported banking systems while helping transition Silverlight titles to modern web platforms. A continual learner, he dedicates daily time to exploring new languages and technologies, which fuels both prototyping and production work. This combination of game-engine internals and full-stack application experience makes him adept at bridging technical and design teams to deliver pragmatic solutions.
9 years of coding experience
1 year of employment as a software developer
Masters, Game Engineering and Simulation Technology, Masters, Game Engineering and Simulation Technology at Fachhochschule Technikum Wien