Michael Katic is an owner and seasoned software engineer with 10+ years of experience building full-stack, web, and AI-driven products across gaming, aerial imagery, payments, and research sectors. He combines hands-on engineering—ranging from Unity3D procedural systems and VR to Node.js/React backends—with leadership in product, QA automation, and hiring to scale teams and stabilize platforms. At Design Works Gaming he drove a tenfold client growth and cut production downtime by ~90% through process, architecture refactors, and automated testing. Michael’s background in computer graphics and LiDAR/photogrammetry informs his creative approach to procedural generation, computer vision, and game design, while his iGaming work focuses on architecture, automation, and go‑live reliability. Comfortable translating leadership goals into Jira-driven delivery, he also vets technical talent via automated coding assessments and has hands-on experience recovering from malware incidents. Based in Arizona, he balances deep technical craft with people-first team building—and rides a skateboard in his spare time.
10 years of coding experience
15 years of employment as a software developer
Bachelor of Science Applied Computer Science, Bachelor of Science Applied Computer Science at Arizona State University
Readme component for Unity, attachable to any GameObject to document what you can't in a script or the file system.
Contributions:76 commits, 45 PRs, 58 pushes in 3 years 5 months
attachableunity-editorunityunity3d-editorcg
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