Michael Kautzman is a software engineer with a decade of experience building desktop tooling and internal systems, currently focused on C#/.NET WPF and Lua at Blizzard Entertainment. He has a strong background in game development toolchains and QA tooling from multiple stints at Blizzard and a year at Riot Games, blending systems thinking with pragmatic developer UX. His career began in IT and system administration, giving him hands-on operational insight that informs robust, maintainable tooling. Based in Irvine, CA, he excels at bridging QA and engineering needs to streamline workflows and ship reliable desktop applications.
10 years of coding experience
6 years of employment as a software developer
Management Information Systems, Information Technology, Business, Management Information Systems, Information Technology, Business at North Dakota State University
Contributions:4 releases, 26 pushes, 1 branch in 3 months
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