Michael Klemm is a seasoned software leader with 13 years of experience, currently heading Software Development for the MACS3 division at Navis from his base in Flensburg, Germany. He blends hands-on backend engineering with long-term product stewardship, having progressed from early development roles at PixelPlanet and encoway to his current leadership position. His open-source contributions to the LuxCoreRender project — notably improving Blender integration, border rendering, material export, and OpenCL-related fixes — show deep familiarity with graphics pipelines and the Blender API. Michael’s background in electrical and electronics engineering gives him a systems-level perspective that informs practical, performance-focused solutions. Colleagues would note his niche strength in bridging rendering engines with 3D toolchains, turning low-level fixes into tangible improvements for artists and pipelines.
13 years of coding experience
4 years of employment as a software developer
Electrical and Electronics Engineering, Electrical and Electronics Engineering at Technical University of Braunschweig
High School Diploma, Computer Science, High School Diploma, Computer Science at University of Bremen
Contributions:7 releases, 9 reviews, 325 commits in 5 years 2 months
Contributions summary:Michael primarily contributed to the Blender integration for LuxCore. They focused on fixing and improving border rendering functionality within the Blender viewport. They implemented changes in the core utilities and drawing modules to correctly handle border rendering, also providing fixes in the camera and rendering engine modules. The contributions involve significant interactions with the Blender API and the LuxCore render engine.
Contributions:4 releases, 3 reviews, 91 commits in 10 years 4 months
Contributions summary:Michael contributed to the Blender exporter for the LuxCoreRender project. Their commits involved modifying Python scripts within the SmallLuxGPU (SLG) and Blender integration to align with updates to the new SDL, specifically adjusting the material export process for Blender. Further contributions include fixes for normal exports related to PLY meshes, the addition of a Blender procedural wood texture, and fixes related to OpenCL code. These changes suggest a focus on improving the Blender integration with the LuxCoreRender engine.
rtxray-tracingluxcorerenderopenclvolume-rendering
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Michael Klemm - Head Of Software Development MACS3 at Navis