Michael Kozlowski

Technical Designer II at Microsoft

Seattle, Washington, United States
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Summary

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Michael Kozlowski is a Technical Designer II based in Seattle with a decade of experience building mixed reality experiences, prototypes, and tooling for HoloLens R&D at Microsoft. He blends artistic design sensibilities with hands-on software and hardware engineering, having shipped AR applications and SDKs across Unity, native mobile, and WebGL platforms. His contributions to the Microsoft MixedRealityToolkit demonstrate a focus on practical UX improvements—like finger-based cursor interactions and distance-aware cursor sizing—that enhance real-world AR usability. Prior roles at Mira Labs, DAQRI, and USC show deep experience in interaction design, experimental input mechanisms, and rapid prototyping across major AR/VR hardware. He also brings atypical maker instincts from earlier construction work, translating physical craftsmanship into pragmatic hardware-aware software solutions. Enthusiastic about pushing the boundaries of interactivity, he pairs design-driven thinking with production-grade engineering.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor’s Degree, Cinematic Arts, Media Arts + Practice, Bachelor’s Degree, Cinematic Arts, Media Arts + Practice at University of Southern California
languagesEnglish, Spanish, c#, c++, javascript, java, python
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Github Skills (11)

ux-design10
uid10
virtual-reality10
unityxr10
csharp10
front-end-development10
ui-design10
windows-mixed-reality10
augmented-reality10
dotnet-core10
unity3d10

Programming languages (2)

C#TypeScript

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userFull-stack Developer
Contributions:16 commits, 8 PRs, 9 comments in 21 days
Contributions summary:Michael primarily contributed to the UX/UI of the Mixed Reality Toolkit for Unity, developing features for finger-based cursor interactions. Their work included implementing cursor resizing based on distance and viewport percentage, and switching sizing to angular scale. They also added a line fade effect and improved fingertip cursor functionality, demonstrating a focus on improving the user experience within a mixed reality environment.
accelerateapp-developmentrealityopenvrmixed-reality-toolkit
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
Contributions:2 PRs, 18 pushes, 12 branches in 5 months
consumeunitycsharpunity3dmixedrealitytoolkit-unity
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Michael Kozlowski - Technical Designer II at Microsoft