Michael Kummer

Graduate Research And Teaching Assistant

Gainesville, Florida, United States
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Summary

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Senior
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Top School
Michael Kummer is a computational scientist and software engineer finishing a PhD in computer science with 14 years of research and teaching experience spanning computational/theoretical neuroscience, biophysics, and materials synthesis. He combines strong quantitative foundations (BS in Physics, math minor) with practical software skills—full-stack game front-end work, large-scale deep learning, GROMACS simulations, and real-time computer vision tools for neurosurgery. At the University of Florida he has led diverse projects from approximating multidimensional spike response filters and training biologically inspired spiking networks to exploring rAAV combinatorial spaces for gene therapy. Equally comfortable teaching algorithms, systems, and security courses, he seeks roles in computational science, fintech, or software engineering where simulation, signal reconstruction, or complex data-driven modeling are central. An underrated strength is his ability to bridge lab-grade experimental work (SEM/TEM/CVD/XRD) with deployable software—turning domain science into production-ready tools.
code14 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Physics, Summa Cum Laude, Bachelor of Science - BS, Physics, Summa Cum Laude at University of South Florida
bookMaster of Science - MS, Computer Science, 3.72, Master of Science - MS, Computer Science, 3.72 at University of Florida
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Github Skills (11)

html10
php10
videogames9
gameplay9
css9
browser-game8
2d-game8
javascript7
typescript4
typescripts4
typescript-types4

Programming languages (10)

TypeScriptC#RC++BatchfileJavaScriptreStructuredTextHTML

Github contributions (5)

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FreezingMoon/AncientBeast

May 2012 - May 2012

The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Role in this project:
userFull-stack Developer
Contributions:8 commits in 9 days
Contributions summary:Michael primarily contributed to the front-end development of the game by modifying PHP files, implementing filtering, and sorting logic for item displays. They also updated the bestiary section, correcting file paths and resolving issues within the card and index files. These changes involved significant modifications to HTML and CSS structures. Overall, the commits demonstrate a focus on the presentation and organization of game elements.
gamephaser-gamegame-masterstrategyturn-based
randompast/randomtests

May 2012 - Nov 2015

Contributions:24 commits, 1 push in 3 years 6 months
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Michael Kummer - Graduate Research And Teaching Assistant