Michael Legrand is a UI-focused software leader with 15 years in game development and a total of two decades of engineering experience blending C++, C#, Java, and JavaScript to build tools and delightful user experiences. He has led UI teams at Firaxis and Sparkypants, shipped features across notable titles like Rise of Nations, Kingdoms of Amalur, CityVille 2, and DropZone, and repeatedly bridges engineering, design, and art to empower creators. Michael’s specialty is building game creation tools and pipelines—he’s managed teams up to ten engineers and created editor and narrative tooling used by design and customer service teams. Based in Baltimore and trained in computer science and visual arts at Brown, he brings a designer’s eye to technical leadership and a track record of shipping polished tooling for both AAA and mobile/AR projects.
9 years of coding experience
16 years of employment as a software developer
A.B, Computer Science, Visual Arts, A.B, Computer Science, Visual Arts at Brown University
Contributions:6 PRs, 20 pushes, 1 branch in 1 month
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