Staff Machine Learning Engineer, Visual Arts at PlayStation
Dallas, Texas, United States
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Summary
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Michael Lockyer is a Staff Machine Learning Engineer specializing in visual arts at PlayStation, with eight years of experience building full-stack AI solutions that improve user experience and cut production time and costs. He blends deep engineering skills in C++ and Python with applied expertise in PyTorch, TensorFlow, generative AI, and large language models to deliver production-ready systems for graphics and creative workflows. A serial founder and pragmatic technologist, he launched startups from AI-driven interior design to cloud communications and motion-tracking devices, demonstrating an ability to turn research prototypes into customer-facing products. Based in Dallas, he excels at bridging research and production, often reducing iteration cycles through practical engineering and toolchain improvements. Colleagues rely on him for solving hard integration challenges in visual computing and for shipping scalable ML features under product constraints.
8 years of coding experience
7 years of employment as a software developer
Pre-Medicine/Pre-Medical Studies, Pre-Medicine/Pre-Medical Studies at Seminole State College of Florida
A lightweight, tagged, and color-coded Python 3 print alternative
Contributions:2 releases, 112 commits, 10 PRs in 2 years
python-3color-codedpythontagged
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Michael Lockyer - Staff Machine Learning Engineer, Visual Arts at PlayStation