Michael Low is a seasoned software engineering manager with over two decades of experience designing mission-critical platforms, game systems, and developer tools across regulated gaming and enterprise environments. He combines hands-on C#/WPF expertise with a track record of leading distributed teams, driving regulatory-compliant architectures, and shipping production-ready UI/UX and tooling from prototypes to large-scale deployments. His career includes leadership at Microsoft (contributing to the Surface Hub concept), multiple senior roles in casino and skill-based gaming where he authored patents and built multilingual production tools, and recent studio and platform leadership in VR and mining industries. Known for quickly diagnosing architectural bottlenecks—evidenced by scaling multiplayer and online card systems from hundreds to tens of thousands of concurrent users—he excels at aligning technical strategy with business outcomes while improving developer productivity.
10 years of coding experience
29 years of employment as a software developer
Charleville State High School, Qld, Australia
BS Math, BS Math at University of Southern Queensland
Contributions:81 commits, 79 pushes, 1 branch in 4 months
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