Michaël M is a game development and interaction design specialist with eight years of professional experience teaching Unity, Python and Java at HEG Genève while leading VR/AR projects in both industry and academia. A multiple award-winning game designer and co-founder of apelab and earlier studios, he blends hands-on Unity engineering (including VR haptics and motion-capture multiplayer work) with pedagogy and research support at HES-SO/HEAD. His background spans system engineering, video production and startup CTO responsibilities, giving him a rare mix of technical depth and creative media design. Based in Geneva, he consistently translates experimental interaction concepts into playable experiences and classroom-ready curricula. Notably, his career threads entrepreneurial studio founding with production roles at Dreamscape Immersive and Artanim, demonstrating an ability to ship immersive projects at scale.
7 years of coding experience
14 years of employment as a software developer
Master's degree (MA), Media Design & Interaction Design, Master's degree (MA), Media Design & Interaction Design at HEAD - Geneva University of Art and Design (HES-SO)
Bachelor of Science in Business Computing (BASc), Software developer/programmer, Bachelor of Science in Business Computing (BASc), Software developer/programmer at HEG - Genève
Contributions:62 commits, 2 pushes, 2 branches in 14 days
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