Summary
Michael Mack is a Principal Software Engineer with a decade of experience building and shipping gameplay systems, AI, and platform ports across console, handheld, and social platforms. He has led gameplay and AI development on high-profile titles like Tomb Raider and Army of Two, and moved from hands-on C++ gameplay programming to product and live-ops responsibilities on major Facebook games. Comfortable across engines and stacks, he’s delivered platform certifications for PSP and Wii, implemented motion-control puzzles, and ran A/B experiments and backend features for live services. Based in Eugene, Oregon, he blends technical leadership with milestone planning and mentoring, routinely coordinating small teams to hit biweekly shipping cadences. A less obvious strength is his cross-domain fluency—shipping low-level console features and also operating live social-game backends—making him effective at both feature-level engineering and product-driven decisions.
10 years of coding experience
15 years of employment as a software developer
M.Sc. Computer Science, M.Sc. Computer Science at University of Oregon
B.Sc. Computer Science, B.Sc. Computer Science at Western Washington University