Michael Mayers is a Principal Systems Architect and founder with 13+ years of experience designing high-performance graphics, VR, and embedded systems across startups and major firms. He blends low-level GPU, OS and driver expertise with modern build systems and real-time AI/ML sensor integration, having shipped large-scale visualization platforms, multi-GPU display walls, and VR device stacks. His career spans Apple GPU tooling, bespoke clustered stereoscopic engines, and avionics graphics assessments, demonstrating rare depth across CUDA/Vulkan/OpenGL, FPGA/Verilog, and low-latency network fabrics. Michael repeatedly turns research-grade tech into deployable products—architecting composable OSs and build environments that enabled investor-funded demos and commercial appliances. A trained naval reactor electronics specialist by background, he brings systems-thinking and a hands-on hardware-software fluency uncommon in software architects. He also has a creative streak—using spoken-word and music to distill his philosophy that there is no “box,” only new ways to solve problems.
13 years of coding experience
23 years of employment as a software developer
EM Curriculum, Nuclear Reactor Operations, Electronics., EM Curriculum, Nuclear Reactor Operations, Electronics. at Naval Nuclear Power School (Orlando FL)
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Contributions:5 pushes, 3 branches in 5 years 1 month
3d-modelsimporterfile-formatscleancollada
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.