Michael Mee is a founder and hands-on software engineer with 14+ years building and shipping highly rated mobile puzzle apps and developer tools from concept through marketing and QA. Comfortable across iOS/Android, Ruby on Rails, Node/JS, and low-level systems, he combines product design instincts with deep technical breadth—from database optimization and server ops to embedded C and assembler nostalgia. As sole owner of Egghead Games and former co-founder of A Gamz and FindBigMail, he excels at end-to-end product delivery, contractor management, and turning niche ideas into fanatical followings. He’s an active open-source contributor, helping improve device support in libGDX and preparing SQLite.swift for CocoaPods integration, showing an attention to platform detail and tooling. Based in Seattle, he pairs academic curiosity in biotechnology and space studies with practical engineering, bringing an unusual blend of scientific interest and pragmatic software craftsmanship.
14 years of coding experience
23 years of employment as a software developer
Master of Science (MS) Space Studies, Master of Science (MS) Space Studies at University of North Dakota
Honours Degree Computer Science, Honours Degree Computer Science at Macquarie University
B App Sc Mathematics Computer Science, B App Sc Mathematics Computer Science at University of Technology Sydney
Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
Mobile Developer
Contributions:7 commits, 7 PRs, 12 comments in 4 years
Contributions summary:Michael primarily contributed to platform-specific device support within the libGDX framework. They focused on adding and updating device model identifiers for iOS (iPhone and iPad) in the `IOSDevice` classes within the `backends/gdx-backend-robovm` and `backends/gdx-backend-moe` directories, enabling proper screen density and device-specific configurations. Additionally, they made a minor change by correcting a typo in the `Input.java` file related to the Android menu key handling and added support for an Android ARGB8888 format.
Contributions:17 commits, 10 PRs, 6 pushes in 16 days
Contributions summary:Michael focused on refactoring and preparing the SQLite.swift library for public release on CocoaPods, addressing various build and integration issues. This included modifying build configurations, updating Xcode project settings, and resolving compatibility problems with Carthage and CocoaPods. The user also refactored code to separate build targets from test targets and made changes to include SQLite3 as a Swift system module, improving the framework's usability.
sqlite3swift-languagetype-safesqliteswift
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